Sculpt OS 24.10 and Genode release 24.11 Nov 29, 2024

With Genode 24.11, the framework's GUI stack becomes ready for the next decade. The many advancements such as multi-monitor support and atomic screen updates are already present in the most current Sculpt OS version 24.10.

We are keeping up with the bi-annual release cycle of our Genode- based Sculpt operating system. End of October, we proudly announced the release of version 24.10, which puts the spotlight at multi- monitor support. Just this week, we followed up with the first version of Sculpt OS for the Open-Hardware MNT Pocket-Reform laptop.

Being the underpinning of Sculpt OS, it is no big surprise that multi-monitor support is one of the highlights of Genode 24.11, released end of last week. In fact, the use of multiple displays is just one facet of the far-reaching overhaul of the framework's GUI stack.

The second highlight is the first edition of a new book about application development for Genode and Sculpt OS in particular. The book "Applications" is now available as a free download at https://genode.org.

Hardware-wise, the release updates all Linux-based drivers for the i.MX family to version 6.6, ultimately enabling Sculpt OS on the MNT Pocket Reform laptop. For the enjoyment of the full story, please head towards the official release documentation.

Genode OS release 24.08 Sep 30, 2024

Genode 24.08 introduces the Qt6 application framework, updates all Linux-based components and PC device drivers to Linux version 6.6.47, equips the Goa SDK with remote debugging support.

Moving forward at steady pace, we published Genode's 3rd release of this year by the end of August. This version puts much emphasis to the tracking of ported 3rd- party software. Most prominently, we added support for the Qt6 application framework, which supersedes the time-tested Qt5. The upgrade is accompanied with a revised build-system integration, which boost the productivity when developing Qt applications for Genode. As another crucial type of 3rd-party software, device drivers and protocol stacks ported from the Linux kernel received the update to kernel version 6.6.47. So Genode users can enjoy current-generation commodity software and drivers across all kernels supported by the framework.

For application developers, the version 24.08 introduces a new way to combine Genode's software development kit (Goa SDK) with a remote test machine running Sculpt OS. Within a few seconds, any machine compatible with Sculpt OS can be turned into a remote testing target now.

Find all topics of the release covered in detail by the release documentation for version 24.08.

Meet us at FroSCon during August 17-18 Jul 30, 2024

The Genode project will host a booth at this year's Free and Open-Source Software Conference in Sankt Augustin.

Besides FOSDEM, public appearances of Genode are rather rare. All the more delighted we are about the opportunity to host a booth at the upcoming FrOScon conference.

FrOScon Free and Open-Source Software Conference

August 18 and 17 in Sankt Augustin

https://froscon.org

The Genode stand will be maintained by the Genode team members Stefan Kalkowski, Johannes Schlatow, Christian Helmuth, and Norman Feske. It goes without saying that we will have Sculpt OS in various forms and flavors with us to showcase. Whether you like to get acquainted with our project or touch base with us developers in person, FrOScon might present the perfect opportunity!

Genode OS Framework 24.05 released May 30, 2024

Genode 24.05 introduces the new ability to run Sculpt OS on our custom kernel, GDB on Sculpt OS, suspend/resume, the redesign of the framework's USB infrastructure, and the completed transition to the new audio interfaces.

In the tailwind of Sculpt OS 24.04, the just released Genode version 24.05 contains all the technical underpinnings of the new Sculpt-OS features like suspend/resume, the consistent use of the new audio stack, and a much more flexible USB infrastructure. Beside those many functional advances, the release also celebrates the ability to run Sculpt OS on our custom kernel as a landmark achievement, relieving the trusted computing base of Sculpt OS from third-party dependencies. With Intel virtualization support added to our kernel, the release delivers the final missing piece of this puzzle.

Further topics of the release range from timing and networking optimizations, over updated 3rd-party software like Mesa, libSDL2, and cURL, to developer tooling. Those and many more topics are covered in the detailed release documentation for version 24.05.

Keeping up with the tradition of the previous years, the spring release also brings the "Genode Foundations" book (PDF) up to date to the latest version of the framework.

Sculpt OS version 24.04 May 29, 2024

The Genode-base Sculpt operating system now supports 4K displays and I2C touchpads out of the box, brings experimental support for suspend/resume, allows the fine-grained assignment of USB devices to applications and VMs, and introduces new audio-mixing capabilities.

On our road map, we touted 2024 as the year of Sculpt OS usability. This aspiration unleashed an unseen dedication on user-visible features, which culminated in the release of version 24.04 by the end of April.

The new version now supports 4K displays and I2C touchpads out of the box, brings experimental support for suspend/resume, allows for the fine-grained assignment of USB devices to applications and virtual machines, introduces new audio-mixing capabilities. Under the hood, each of those topics represented deeply technical challenges for us developers. But on the user-visible surface, Sculpt's administrative interface exposes them to the user in an streamlined and almost playful manner. Please find the highlights summarized in What's new in Sculpt OS 24.04.

Sculpt OS is still primarily targeted at highly technical users and developers. For the latter, the new version introduces two exciting new features, namely the support for on-target debugging via GDB, and the ability to use Sculpt OS as a remote test target of Genode's Goa SDK. The dedicated article and accompanied screencast On-target debugging with GDB on Sculpt OS 24.04 shows the new debugging facilities in action.

Thanks to our routine with running Sculpt OS on modern laptops day to day, version 24.04 bumps the range of supported hardware. Displays up to 4K are supported out of the box now, and touchpads of laptops like the Gen13 Framework have become operational.

Sculpt OS 24.04 is available as ready-to-use system image at the Sculpt download page accompanied with updated documentation.

Genode OS Framework 24.02 released Mar 28, 2024

With much excitement, we published Genode's first version of the year by the end of February, focussing on audio, suspend/resume, HID devices, and the Goa SDK.

As we dedicate this year to Sculpt OS usability, it is no surprise that the release improves on several user-facing aspects. One highlight is our redesigned audio infrastructure for versatile multi-channel routing and mixing at low latency and flexible sample rates. Another long anticipated feature is suspend/resume on PCs. The release solves a crucial piece of this puzzle by making Genode's storage and GPU drivers suspend/resume aware.

For developers, usability is almost synonymous to tooling quality. With the new version, the Goa SDK receives the ability to use Sculpt OS running on a local or remote machine as a remote test target, which gives development-test cycles a welcome boost in terms of speed and joy.

The summary above barely scratches the surface. For the complete story, please let me refer you to the release documentation.

Road map for 2024 Jan 25, 2024

For 2024, we selected "Sculpt OS usability" as primary theme behind our development work.

It is our fine tradition to sketch out our plans for the upcoming year on Genode's public mailing list. This year is no exception. During the annual brain-storming, our developer community quickly rallied behind the topic "Sculpt OS usability" as the primary theme for 2024. We desire to boost the user experience with respect to multi-monitor usage, user-interface controls for common tasks, thorough support for touchpads and touchscreens, tearing-free graphics, low-latency audio, casual on-target debugging, and suspend/resume. Our updated road map provides a rough schedule of these topics throughout the planned four releases of this year.

Our main focus on usability notwithstanding, we will also steadily continue with the gardening of Genode's driver landscape, fostering the consistent use of drivers ported from up-to-date Linux kernels, clear-cut ACPI support, and making drivers pluggable. In 2024, we will also promote Genode's custom microkernel to become the default kernel for Sculpt OS, which is the culmination of a multi-year effort.

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